Before diving headfirst into what some of the critics think of Sekiro: Shadows Die Twice, those coming in blind would do well to know some of the basics of the title and its gameplay. The game is a single-player release that’s played from a third-person perspective. Players are thrust into a re-imagined late 16th century Sengoku period Japan and take on the role of a shinobi named Sekiro, who was left for dead after his lord was kidnapped and his arm severed by a leading samurai of the Ashina clan.
Sekiro’s primary weapon is a katana, and he supplements his abilities with the sword by utilizing a prosthetic arm, which allows for various tools and gadgets such as a grappling hook, a flamethrower, an axe, and more to be installed on it. Ultimately, Sekiro: Shadows Die Twice players will move throughout the story as the titular protagonist, as he sets out on a mission of revenge to rescue his lord.
Naturally, these details simply skim the surface of what Sekiro: Shadows Die Twice will have to offer. So, without further ado, here’s what some of the critics think about the game.
IGN (Brandin Tyrrel)
Score: 9.5/10
Game Informer (Daniel Tack)
Score: 9/10
GameSpot (Tamoor Hussain)
Score: [Provisional 9/10]
Kotaku (Natalie Degraffinried)
Score: N/A
Polygon (Dave Tach and Jeffrey Parkin)
Score: [Polygon Recommends]
VG247 (Kirk McKeand)
Score: N/A
Based on the reviews published thus far, it definitely looks as if From Software has knocked it out of the park with Sekiro: Shadows Die Twice. That said, it will be interesting to see if the Dark Souls and Bloodborne developer will be able to satisfy players around the world once the title launches.
Sekiro: Shadows Die Twice launches on March 22, 2019 for PC, PlayStation 4, and Xbox One.