It came to light today that Sekiro: Shadows Die Twice has no multiplayer whatsoever. There’s no cooperative play with friends, no calling in random players to help with bosses, and no invading the worlds of other players. When asked about this, From Software’s Yasuhiro Kitao said, “This title is designed, from the beginning, to be a single-player experience.” He went on to explain that the choice was made to support the team’s desire to put players in the role of a ninja and give them a very deep set of mechanics to play with.
All of From Software’s recent games have had some sort of online component to them, so it’s unlikely that the developer is shying away from it due to a lack of knowledge and skill. It may very well be that multiplayer just doesn’t fit From Software’s vision for the game, or it could be that implementing would require time and resources that it would rather spend on other aspects of the game.
Whatever the case, any illusions fans may have that Sekiro: Shadows Die Twice was going to amount to nothing more than another Soulsborne game are probably best left behind now. Continuing to hold onto them will likely amount to even more disappointment later as the game nears its final release date.
Sekiro: Shadows Die Twice wasn’t the only From Software game to get announced at E3 this week. It turns out that an updated version of Metal Wolf Chaos, Metal Wolf Chaos XD, was announced during the Devolver Digital press briefing. So, there’s plenty on the From Software horizon for their fans to look forward to, even it’s not exactly what they were hoping for.
Sekiro: Shadows Die Twice releases in 2019. Supported platforms have yet to be announced.
Source: GameSpot